Terrain Generation

Refine and improve the terrain generation algorithms. Improve:

  • Flatness: maps are generally too bumpy with very little flat land for building placement
  • Colours and biomes: these are currently fixed; they should be parameterised in the terrain resources files so colours and settings can vary more
  • Heights and datum: too rigid
  • Water: Make the water level configurable so that the has_water flag is more flexible
  • Navigation: ensure that terrains are navigable - different thresholds per terrain resource shape

Goals:

  • Canyon map could have a river in the canyon
  • Crater map could have a lake at the bottom of the canyon
  • Plans map could have rivers running through it
  • Islands map has more land
2026-12-31
0% Completed