Terrain Generation
Refine and improve the terrain generation algorithms. Improve:
- Flatness: maps are generally too bumpy with very little flat land for building placement
- Colours and biomes: these are currently fixed; they should be parameterised in the terrain resources files so colours and settings can vary more
- Heights and datum: too rigid
- Water: Make the water level configurable so that the has_water flag is more flexible
- Navigation: ensure that terrains are navigable - different thresholds per terrain resource shape
Goals:
- Canyon map could have a river in the canyon
- Crater map could have a lake at the bottom of the canyon
- Plans map could have rivers running through it
- Islands map has more land
0% Completed