Resource generation and rendering

Generate resource node placements for at least two ores, including mixed ore placement. Each ore should have a distinct colour.

AC:

  • Resources of different types can be generated during the terrain generation phase (#36)
  • Resources are rendered as Workers & Resources style dot grids, densest in the centre and tapering off.
  • Add UI control to toggle the display of the ore nodes.
  • When placing particular building types, display the ore nodes - specifically, when placing the basic mine, show the resource ore grids

Out of scope:

  • Complete definition of all ores/resources
  • Mining and resource depletion
2026-12-31
0% Completed