Resource generation and rendering
Generate resource node placements for at least two ores, including mixed ore placement. Each ore should have a distinct colour.
AC:
- Resources of different types can be generated during the terrain generation phase (#36)
- Resources are rendered as Workers & Resources style dot grids, densest in the centre and tapering off.
- Add UI control to toggle the display of the ore nodes.
- When placing particular building types, display the ore nodes - specifically, when placing the basic mine, show the resource ore grids
Out of scope:
- Complete definition of all ores/resources
- Mining and resource depletion
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