A 2D, turn based solar system exploration game with a strong focus on research and a technology web. Build using the Godot engine and scripted in Kotlin.
  • Kotlin 99%
  • GDShader 1%
Find a file
2025-04-23 20:15:46 +01:00
assets Load each of the sponsors for the game setup screen. 2025-04-20 14:29:46 +01:00
gdj Send the year on the nextTurn signal. Notifications now know which year they were sent on, so the notification panel can clear them the following year. 2025-04-21 15:18:56 +01:00
gradle Maps are beyond me now so I am just going for a simple grid of hexes. Maybe I can add some visual distinctions over time. 2025-02-04 20:57:52 +00:00
src/main Upgrade to 0.13.0-4.4.1 and update calls to various Godot enums. 2025-04-22 08:37:31 +01:00
techs Working on technology tree with progression with each 'turn'. All random values just now. 2025-01-25 09:53:29 +00:00
.gitattributes Initial commit 2025-01-13 06:36:14 +00:00
.gitignore Tried an export. Didn't work. Problem for another day. 2025-01-26 08:51:23 +00:00
build.gradle.kts Upgrade to 0.13.1-4.4.1 2025-04-23 20:15:46 +01:00
export_presets.cfg Tried an export. Didn't work. Problem for another day. 2025-01-26 08:51:23 +00:00
godot_kotlin_configuration.json Moved all the SignalBus globals into a specific Node within the Game scene. All child nodes of the main game can access it through /root/Kuiper/SignalBus. This is not ideal but is working. 2025-03-30 17:38:10 +01:00
gradlew Initial commit 2025-01-13 06:36:14 +00:00
gradlew.bat Initial commit 2025-01-13 06:36:14 +00:00
icon.svg Initial commit 2025-01-13 06:36:14 +00:00
icon.svg.import Initial commit 2025-01-13 06:36:14 +00:00
Kuiper.profile Disable the 3d view and asset lib tabs in the Godot editor 2025-01-29 21:16:21 +00:00
project.godot Deleted the HexData class and moved its data into Location class. 2025-04-09 11:53:12 +01:00
README.md Initial commit 2025-01-13 06:36:14 +00:00
settings.gradle.kts Initial commit 2025-01-13 06:36:14 +00:00

Project Kuiper

A turn-based solar system exploration game with a focus research, technology and corporate growth. Starting on Earth, you will draw cards to perform actions such as building research trees, extracting resources, initiate special projects and launch rockets, satellites, space stations and more. There will be an extensive tech tree - or rather, a tech web - but crucially you will not be able to choose the next tech to research. Instead, you'll invest and focus in scientific disciplines, such as physics, biology, engineering, psychology and others. Each tech will have a different combination of research requirements, and there will be some randomness in those requirements. Each playthrough will be slightly different.