Pawn list in the HUD, selectable #140
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#78 Select a pawn or building on the map
liamjd/UntitledColonyBuilder
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liamjd/UntitledColonyBuilder#140
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Part of milestone #6 (Selection and inspection). Depends on #78.
A HUD list of every pawn in the colony. The player can click a row to select the pawn, as an alternative to clicking its capsule on the map.
Both lists follow the same rules, decided on 2026-09-30:
GameState.selected, from #78). It does not move the camera.mouse_filter = STOP, so a click on the list never reaches the map.PlacementControllerandDemolishControlleralready skip frames wheregui_get_hovered_control()is not null. Test this with a list row directly over a valid building site.GameState.selected, not a second copy (the same principle asBuildingPanelfollowinginteraction_modein #72).Acceptance criteria
state.GameState.pawn_spawned/pawn_removed, with no polling.GameState.selectedto that pawn. The camera does not move.Out of scope
I haven't written any unit tests