Fixes #83 - when a building is placed, repath any moving pawns whos path intercepts the building's footprint. Some unit tests. Increaasingly unhappy with null handling and when to push_error/push_warning or return silently. #101

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liamjd merged 1 commit from 83-repath-when-placing-building into main 2026-09-15 09:15:37 +01:00
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Implement pawn re-pathing when placing a building intercepts with a moving pawn's waypoints. De-scoped the flash-red-when blocked, now in issue #100.
A bit of a discussion with claude about null-safety; properties like map cannot be null in real gameplay, but often are in unit tests.

Implement pawn re-pathing when placing a building intercepts with a moving pawn's waypoints. De-scoped the flash-red-when blocked, now in issue #100. A bit of a discussion with claude about null-safety; properties like `map` cannot be null in real gameplay, but often are in unit tests.
liamjd merged commit 7cd723f1c3 into main 2026-09-15 09:15:37 +01:00
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liamjd/UntitledColonyBuilder!101
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