Add pawn scene and rescale map to 2m tiles, 0.5m steps #24
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liamjd/UntitledColonyBuilder!24
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Delete branch "22-add-pawn-scene"
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Summary
map.random_walkable_position()ingame.gd, replacing a hardcoded scene transform that only worked for one seed at one tile size.max_step_levels = 1at 0.25m meant a pawn couldn't climb a 25cm kerb), and the 64m map was too small for the manual-haulage gameplay loop described inCLAUDE.md. Full rationale recorded on #22.is_walkable()compared a tile's level against the datum directly instead of asking_kind_for(), which left 61-85% of a plains map (depending on seed) undrawn-but-unreachable.min_zoom/max_zoom) so the larger 128m map can still be framed at all three yaw/pitch presets.shapevalue.CLAUDE.md: Godot bumped to 4.7.2 (non-Mono build, now onPATHon both dev machines), and hardcoded desktop-only paths generalised so the doc works on the laptop too.Test plan
addons/gut/gut_cmdln.gdfull suite: 10/10 passing.Closes #22
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